SamsCreations
SamsCreations

Rank Effects

Animated shader effects for your rank tags!

1 min readUpdated

How It Works

SamsRank installs a custom text shader into your resource pack. Each effect has its own (almost white) trigger colour; when a tag is drawn in that colour, the shader animates it. You never deal with colours yourself.. just put the effect name in the placeholder:

%samsrank_<effect>_<rank>%

For example %samsrank_starlight_admin% shows the admin tag with a diagonal shimmer.

Run /samsrank effects to preview every effect on the example rank, or use the effect preview in the in-game editor.


All Effects

EffectWhat it does
starlightClassic diagonal shimmer, top-left to bottom-right.
moonbeamReverse diagonal shimmer, bottom-right to top-left.
rainfallVertical shimmer, top to bottom.
whisperSlow, smooth shimmer with a gentle wave.
blazeFast glitch with crack distortion.
auroraColour-cycling diagonal shimmer.
gildedWarm gold shimmer with an edge rim and wave.
breatheSubtle rhythmic fade pulse.
tideSlow horizontal shimmer with a wave.
neonEdge shimmer with a glow outline.
rippleWaving motion with a vertical shimmer.
driftSlow sliding with a diagonal shimmer.
emberMicro-glitch with a reversed shimmer.
pendulumSlow swaying, like a hanging sign.
pulseSlow expand and contract.
wanderCharacters rise one by one in a slow wave.
phantomSlow fade with a whisper of edge glow.

Turning Effects Off

Prefer static tags, or want to save client GPU? One switch turns every effect off:

effects:
  enabled: false

Effect placeholders then show the plain tag (%samsrank_aurora_owner% looks like %samsrank_owner%), and the effect shaders are left out of the generated pack entirely. Run /samsrank reload and regenerate your platform pack after changing it.


Where Effects Show

Effects render wherever Minecraft draws text with the pack's font: chat, TAB, scoreboards, nametags, holograms and BetterHud elements (see BetterHud).

Bedrock players see the static tag - effects are a Java shader feature. See Bedrock (Geyser).