Conversion Tutorial
Step-by-step guide to converting PNG rank tags
Conversion
SamsRank automates everything a custom rank tag needs: the font provider, ItemsAdder/Nexo configs, textures and the effect shaders.
Prepare images
Place your rank tag images (must be .png) into plugins/SamsRank/ranks/. The file name becomes the rank name, so Owner.png becomes the rank owner.
Run conversion
/samsrank convert
SamsRank will:
- Clean up the file names into valid rank names.
- Copy the textures into the right pack (ItemsAdder, Nexo or its own).
- Generate the ItemsAdder / Nexo configs (if detected).
- Give each rank its own character and write the font provider.
- Install the shaders for the animated Rank Effects.
Reload
/samsrank reload
On ItemsAdder and Nexo, SamsRank asks the platform to rebuild and re-send its pack for you (iareload + iazip / nexo reload). Players need to rejoin or re-accept the pack.
Verify
Use /samsrank list to see your ranks. Click any rank in chat to copy its placeholder to your clipboard.
Auto-Delete
By default, the source images in ranks/ are deleted after a successful conversion so they aren't converted twice. Set auto_delete.enabled: false in the config to keep them.
Tag Size
All tags share one size, set in config.yml:
samsrank-resourcepack:
height: 9 # how tall the tag is drawn (in font pixels)
ascent: 8 # how far it sits above the text baseline (must be <= height)After changing these, run /samsrank convert and regenerate your pack.
Other Ways to Create Ranks
- Web Generator - design a tag online or generate one with
/samsrank generate. - In-Game Editor - create and draw ranks pixel by pixel with
/samsrank.
Both save the PNG and convert it for you.
Bedrock players get the same tags automatically, see Bedrock (Geyser).
