Cost & Tickets
Choose how players pay to spin!
1 min readUpdated
Cost Types
Set the cost type in the editor's Cost & Ticket section (or cost.type in YAML). The editor only shows the fields relevant to the type you pick.
Anyone who may use the wheel can spin it at no cost.
The Ticket Item
For TICKET and ITEM cost types, the required item is fully customisable in the editor's ticket screen (with a live preview) or under ticket: in YAML:
ticket:
material: PAPER
amount: 1
name: "<#FFAA00><bold>Daily Wheel Ticket</bold>"
lore:
- "<gray>Right-click the Daily Wheel to spin."
glow: true
customModelData: 0
itemModel: ""You can add up to five lore lines at a glance in the editor, with a scrollbar for longer lists.
Cooldown & Concurrency
In the Cooldown section:
- Cooldown -> the wait before a player can spin again (e.g.
24h,90m,0for none). Reset a player with/samswheel resetcooldown <player> <wheel>. - Spin mode
- One at a time -> only one player may spin this wheel at once.
- Everyone at once -> concurrent spinners are resolved independently, with rewards delivered safely even if a player logs off mid-spin.
Prizes Store
Undelivered prizes are stored and handed out when the player next joins, so nobody loses a win to a disconnect.
