Claims
Here you can learn how claims support works!
Lands, Factions & GriefPrevention
Players often don't want seasonal snow on their bases, or seasonal mob changes inside their town. With a land-claim plugin installed, you can switch chosen features off inside claimed land, while the wild world keeps all of them.
Supported, detected automatically:
- Lands
- Factions: FactionsUUID, SaberFactions and other forks that keep the classic Factions API
- GriefPrevention
Setup
In config.yml:
integrations:
claims:
enabled: true
disable-inside: [snow]disable-inside lists what is switched off inside any claim:
| Value | Inside claims |
|---|---|
snow | No seasonal snow and ice is placed |
temperature | Players don't feel the temperature |
particles | No seasonal particles |
crops | Crops grow at vanilla speed |
mobs | Vanilla mob spawning, no seasonal variants |
Leave the list empty (the default) and claims change nothing. Run /seasons reload after changing it.
Snow that already lies in a claim isn't removed when you add snow here; it melts normally in spring. Claimed land just stops getting new snow.
How It Works
Whenever SamsSeasons is about to do one of these things at a spot (place snow, show a particle, apply a temperature, grow a crop, change a spawning mob), it asks the installed claim plugins whether that spot is claimed. Faction land counts as claimed; Wilderness doesn't. The check works with the claim plugins' own data, so new claims count immediately.
For finer control per area, use WorldGuard flags; both work together.
