SamsCreations
SamsCreations

Claims

Here you can learn how claims support works!

1 min readUpdated

Lands, Factions & GriefPrevention

Players often don't want seasonal snow on their bases, or seasonal mob changes inside their town. With a land-claim plugin installed, you can switch chosen features off inside claimed land, while the wild world keeps all of them.

Supported, detected automatically:

  • Lands
  • Factions: FactionsUUID, SaberFactions and other forks that keep the classic Factions API
  • GriefPrevention

Setup

In config.yml:

integrations:
  claims:
    enabled: true
    disable-inside: [snow]

disable-inside lists what is switched off inside any claim:

ValueInside claims
snowNo seasonal snow and ice is placed
temperaturePlayers don't feel the temperature
particlesNo seasonal particles
cropsCrops grow at vanilla speed
mobsVanilla mob spawning, no seasonal variants

Leave the list empty (the default) and claims change nothing. Run /seasons reload after changing it.

Snow that already lies in a claim isn't removed when you add snow here; it melts normally in spring. Claimed land just stops getting new snow.


How It Works

Whenever SamsSeasons is about to do one of these things at a spot (place snow, show a particle, apply a temperature, grow a crop, change a spawning mob), it asks the installed claim plugins whether that spot is claimed. Faction land counts as claimed; Wilderness doesn't. The check works with the claim plugins' own data, so new claims count immediately.

For finer control per area, use WorldGuard flags; both work together.