Temperature
Every player feels the season. Settings live in gameplay/temperature.yml.
How It Works?
Every update-seconds (2 s), SamsSeasons works out each player's temperature in °C by adding up everything around them (below). The shown temperature doesn't jump: it drifts towards the new value by at most smoothing degrees per update, so stepping into a house warms you up over a few seconds.
The result falls into a band (freezing, cold, cool, comfortable, warm, hot, scorching), and the band decides what the player feels. /seasons temperature lists every part of the sum, so players can see why they're cold.
What Affects It
All of these are under climate::
biome: the biome's own climate, from its vanilla temperature: plains about 12 °C, taiga 4, desert 30, snowy plains 0, frozen peaks -7.seasons: added per season and phase (spring -2 to 4, summer 6 to 9, autumn 2 to -5, winter -8 to -11).dimensions: the Nether is hot, the End is cold.day-night: nights are colder than noon.altitude: high up is colder (per 10 blocks).rain,thunder: bad weather under the open sky cools you.water,wet: swimming cools you a lot, and you stay wet for a while after leaving the water.activity: sprinting warms you up.block-light,heat-sources: campfires, fire, lava, furnaces, magma and other warm blocks nearby.shelter: a roof and walls soften the weather and the night.clothing: leather keeps you warm in the cold; heavy armour makes heat worse.- Warm food: stews, soups and honey warm you for a while (
extras.food); several stack. - Admin and region changes:
/seasons temperature modify <player> <degrees> <seconds>, the API, and the WorldGuard offset flag.
What Players Feel
Each band starts below a temperature and can have its own consequences:
| Band | Below | Default effect |
|---|---|---|
| Freezing | -1 °C | Vanilla freezing (frost overlay, then freeze damage; leather protects). Frost sound and snowflakes now and then |
| Cold | 6 °C | Shivers now and then; breath clouds below 0 °C |
| Cool | 12 °C | Nothing |
| Comfortable | 26 °C | Nothing |
| Warm | 32 °C | Cosy: slowly heals (when not hungry) |
| Hot | 40 °C | Faster hunger, sweat drops |
| Scorching | above | Much faster hunger, Weakness, small flames and fire sounds |
What a band can do:
| Key | What it does |
|---|---|
freeze | Vanilla freezing: frost creeps over the screen, then it hurts like powder snow |
exhaustion | Extra hunger per update |
effects | Potion effects while in the band, e.g. ["SLOWNESS:0", "WEAKNESS:0"] |
heal | Health given back per update (only when not hungry) |
sound | A sound now and then: "entity.player.hurt_freeze 0.4 1.0" (key, volume, pitch) |
particle | Particles at the player now and then: "SNOWFLAKE 4" (name, count) |
chance | Chance (0-1) per update for the sound and particle |
bands:
freezing:
below: -1
freeze: true
sound: "entity.player.hurt_freeze 0.35 1.0"
particle: "SNOWFLAKE 4"
chance: 0.35
warm:
below: 32
heal: 0.2extras: adds the little touches: breath clouds in the cold, sweat drops in the heat, and warm food.
The Action Bar
actionbar: uncomfortable # always | uncomfortable | never
actionbar-format: "" # empty = the language file's temperature.actionbaractionbar:alwayskeeps it on screen,uncomfortableshows it only when cold or hot,neverturns it off for everyone.actionbar-format: your own text. Placeholders:%icon%,%temperature%,%feeling%,%season%,%phase%,%date%, and any PlaceholderAPI placeholder. Colour codes and&#RRGGBBwork.- Players can hide it for themselves with
/seasons actionbar off(and bring it back withon).
actionbar: always
actionbar-format: "%icon% &f%temperature% &8| %season% &8| &7%date%"More..
unit: celsius | fahrenheitchanges what players see.- Creative and spectator players, and anyone with
samsseasons.bypass.temperature, are never affected. - Switch temperature off in a region with the WorldGuard flag, or inside claimed land with claims.
Placeholders: %samsseasons_temperature%, %samsseasons_temperature_raw%, %samsseasons_temperature_feeling%, %samsseasons_temperature_icon%.
